After the End

After the End.
The world was killed.
Four hundred years ago.
In a single night, civilization was wiped away.

Yet, humanity endured.

For generations without a name, survivors wandered through a corrupted land,
among the tainted sands of the Wastelands and the toxic trees of the Shifting Forest.
They dwelled. They fought. They changed.
They became the octane-crazed children of a wasted age: fast, shiny and loud.

Now, as the gates of the Forbidden City open once again and ancient ruins are awakening, champions gather in the red desert. Now, steam-knights, fierce punks, odd mutants and all the other champions of a broken world fight for the future.

Now, the age of INSIDIA begins.

 
 

TURN BASED MAYHEM

Insidia is a tactical game of swift and frantic duels. Assemble your team of four champions from a roster of steam knights, fierce punks, odd mutants and other survivors of a post apocalyptic fantasy world, then claim victory in the battlefield. Do no let your guard down: simultaneous turns and a flexible combo system will always keep you plugged into the action!

SIMULTANEOUS TURNS

When playing Insidia, it’s always your turn! Issue your orders in a handful of seconds, then watch your strategy unfold.

COMBO SYSTEM

Blend your champions’ abilities to deliver devastating blows.

MAP OBJECTIVES

Insidia is not a simple deathmatch. Seize critical locations to control the battlefield and then lay waste to your opponent’s base.

FAST BATTLES

Fight for glory in less than 15 minutes!

 
 

GUNTHER

NAIMA

TRAUMA

ANGOR

ARCHAIOS

 
 

INFESTUS

SHRYO

JARIL

BAZ III

 
 
 

GUNTHER

The Vagrant Seer

A resilient warrior that wields the power of earth itself to hinder his foes

Sometimes, names do possess a strange kind of grim irony. The Reaping Fields were called this way by virtue of the abundant scraps of the old age that could be collected there. Over the years, small villages made of junk began to sprout through the barren lands, while the valuable materials grew scarcer and scarcer. As resource gathering activity started to fade, a new, sinister kind of reaping began. A cruel human harvest is still ongoing: the marauding Blackroads clans send their warbands to raid the villages, the mutants from the Shifting Forest steal children for their King that Never Was and the knights of the Bulwark take those deemed worthy and pure of blood to their citadel, often forcefully.

And yet, not all the denizens of the Reaping Fields are hopeless and resigned to a cruel fate. Among them it is possible to find genial inventors, brave explorer, cruel sellswords and even heroes. The Vagrant Seer is one of such champions.

Gunther always lived a rather serene, dull and solitary life. He was a mechanic, a lone worker of one of the smallest hamlets. He tried to never get involved in any trouble or get too attached to anything. He saw both the Blackroads raiders and the Bulwark knights come and go, after having done what they pleased with the villagers. He never complained, he minded his own business.

One day, Gunther decided he had had enough. During an incursion of the Burning Valves clan, he picked up his staff, and walked out of his workshop to face the marauders' leader. He found his foe and his warriors in the village's square. Gunther raised his staff and did what he had wanted to do for a very long time: he talked. He spoke words of common sense and cooperation, words of hope and wisdom.
They did listen.
They laughed.
They beat him.
And still, they left the hamlet.

From that day, Gunther travels from village to village, spreading his message of a better future and, sometimes, enforcing his words with a good blow of his staff. As the Seer always says, everyone must do his part.

 
 

Alpha

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Release

insidia closed alpha